Simon The Sorcerer is a wonderful point and click adventure released for the Amiga (OCS/AGA), Acorn Archimedes and DOS. The game has a strong sense of humor and an insane stupidity that render it impossible to take too seriously (much like the Monkey Island series)!
Review
STORY / GAMEPLAY Simon, an apprentice sorcerer, receives a letter from his friend Calypso, the Grand High Wizard of Fleur Deli. Calypso chooses Simon among hundreds of others to rescue him from the hands of an evil wizard called Sordid! The gameplay on this adventure game is quite simplistic and follows the classic recipe of most adventures games of its time. The screen is split into the main story (visuals) window at the top and a commands list at the bottom. All you have to do is to just point and click your mouse on the top window to move Simon towards any possible direction and you can click on any of the available commands (presented as icons) of the list below to activate and / or interact with objects and other characters. One of the special features in Simon The Sorcerer is the self-mapping so as not to waste valuable time, which is done with pencil lead and elbow grease to draw in rough paper! It may sound a quite strange addition but, back in the early 90s, not all adventure games included mapping. This way you can easily access certain locations you already visited! You will have to solve several puzzles and deal with trolls and dragons! Your quest is challenging but you must stick to your goal in becoming a great sorcerer and finally saving the master! The only negative thing I found is that the game has too much, time consuming, disk swapping and loading as it comes in 9 disks(!) in all 16bit home versions! But if you own an Amiga, an Archimedes or a DOS PC with a HDD, the game could be easily installed on the hard disk.
GRAPHICS / SOUND The graphics look awesome on the Amiga OCS version (as in all other 16bit versions). Every location is among the most visually attractive we've seen on a home computer and all screens are so stylish that provide the feel of a real fairy-tale story! The Amiga OCS version has 32 colors on screen and, compared to the more advanced Amiga 1200 (the AGA version) and its other counterparts (Acorn Archimedes and PC), the graphics still look appealing so no one will complain for their quality. The game's sound is equally great, with a nice (but recurrent) tune throughout the game while there are there are several small tunes playing, depending on what you encounter at any moment.
CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs